After playing for a while, I realized that you're the same dev who did Lobsters on a Plane. I love the amount of detail you put into your games!
Muddy's plan done landed you and your partner in the hoosegow. Now you're fixing to rectificate the matter before the marshal introduces you to the business end of a hangin' rope at dawn.
This parser-based story is essentially an escape room game set in the wild west. It took first place in the 2010 Casual Games Design Competition organized by Jay Is Games. The game was written in Inform 7.
I wrote the game in collaboration with Ben Collins-Sussman. The character Muddy had initially appeared a few years earlier in Ben's 2007 Introcomp game, Trainwrecking.